![bidirectional engine luxcorerender bidirectional engine luxcorerender](https://www.axiomatic.com/wp-content/uploads/2018/09/AX024010.png)
With the help of a friend of Herweh ( Robert aka cosmic80) they dug up for me the original scans. So I contacted Herweh on his VP9 version, who referred me to Blackmoor, who did scans of all the plastics some years back. But I thought, I can at least try and see what the authors of an older version of Whirlwind have. He had some plastics, but not many and the internet provided a lot of decent stuff. He gave me a crazy resolution playfield for Whirlwind (12136 x 27569 pixels, so the equivalent of 24k resolution). Clark Kent is my go-to guy when it comes to high resolution artwork scans, if he does not have it, it will be probably be hard to get. So the first step when starting on Whirlwind for me, was finding some old & new friends who share the interest in recreating it.
![bidirectional engine luxcorerender bidirectional engine luxcorerender](https://i.imgur.com/vJjc7x6.jpg)
In my posts I will try to fully cover all the aspects when building whirlwind, including all the steps I take to prepare and recreate it, including the (maybe) less spectacular non-super-extravagant-3d-rendered chapters. What really decided me on Whirlwind is the amount of flasher effects at about the 8 minute mark in this video:
![bidirectional engine luxcorerender bidirectional engine luxcorerender](https://blenderartists.org/uploads/default/optimized/4X/6/a/5/6a5957a0c28d9b81e949c36b541a03ef32f3b2ce_2_985x750.jpeg)
I really have to like the table, since I will be looking at it a lot the coming period (tables usually take a year.) There have to be high quality playfield and plastics availableģ. There is no up to date prerendered version yetĢ. After finishing Tales of the Arabian nights, I spent quite some time looking & deciding what table to do next.